
Keep enough space for the next move
Before a jump, check both players’ positions and the landing area. Avoid crowding onto the same edge. Move a short distance, stop and see how your teammate follows rather than rushing toward the next obstacle.
Choose an order for each crossing
Agree who starts and where that player will wait. The second player should have room to land. You do not need the same order every time: decide again when the route changes, especially when one player is already closer to an obstacle.
Watch a moving platform before boarding
From safe ground, watch where the platform travels and when it reaches your side. Choose a shared moment to move, then check the next landing. These are practice suggestions, not a promise that every obstacle has the same timing.
Reset your plan after a fall
A checkpoint retry is a chance to compare what happened. Did one player leave too early, was the landing crowded, or did you start too far apart? Try one adjustment at a time so you can tell what helped.
Coordinate when playing apart
Use your usual way of talking to agree on short calls such as “wait”, “jump” and “ready”. With three or four players, wait until the whole team is ready before moving on. This guide does not imply that the game includes voice chat.
Questions
Does every crossing need the same jump order?
No. Choose who moves first for the current route and leave room for the next player to land.
Do falls use up lives?
No. In regular levels the team returns to its checkpoint; falls are counted in the results.
